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Engineer a machine that can move and draw!  Participants activate the engineering design process to transform vibrating motors, batteries, and art materials into a personalized, take-home machine that can move and draw! Watch how all participants become highly engaged, focused, and work with their peers to problem solve. Everybody gets to show off their Drawbot’s moves on the paper “dance floor” and educators learn how this activity can be leveraged into future exploration of creative technology and problem solving.

Perfect for Pk-8 classrooms that are exploring the fundamentals of machines, the properties of electricity, electromechanics of switches and motors, or integrating design thinking and writing.

This program is wonderful for family STEM nights, community events, and staff development connected to integrating subject areas, problem solving and teamwork.

Wonder what a drawbot looks like in action? Then, check out the video below!

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