drawbot

Drawbots

Combine repositionable foam components, a spinning motorized weight, and markers to create a rebuildable machine that draws swirling, spinning doodles! Disassemble, redesign, and combine with a friend. Every build explores vibration, circuits, and the engineering design process.

Drawbots

Quick Start

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Drawbots

Quick Start

Need the kit?

Get the materials that pair with this educator guide.

Shop this Spark

Step 1:

Watch Your Video Guide

Step 2:

View Your Slides

Step 3:

Access Classroom Resources

Keep going for the full educator guide!

Quick Start gets the main resources in hand. The guide below helps with the decisions that happen before, during, and after students build.

1Overview

What students build and how the activity works.

2Before starting

Prep questions and pro tips.

3Step-by-step

Classroom sequence and prompts.

4Standards

Learning goals and curriculum connections.

5Troubleshoot

Fixes, adaptations, and extensions.

Use the guide navigation to jump straight to the section you need →

Overview

Drawbots are a whole new take on vibrating drawing machines! Learners combine repositionable foam components, a spinning motorized weight, and markers to build a small machine that draws on its own. The modular design means every piece can be rearranged and recombined, so no two Drawbots are alike - and learners can even combine their builds with a friend’s to create more complex machines.

Starting with a core build, learners follow a guided process to create a structure that stands on marker legs, holds a battery and motor, and vibrates when a circuit is completed. From there, they redesign, experiment, and iterate - exploring how changes to weight, balance, and structure affect movement and artistic output. Along the way, they practice the engineering design process, build troubleshooting skills, and discover that there’s always more than one way to make a Drawbot draw.

Materials

Each learner recieves
  • 3 primary-colored markers (legs)
  • Pre-cut foam sheet with components
  • 1 AA battery
  • 1 jumbo rubber band
  • 1 motor with attached gear and wires
  • Instruction sheet
  • Resealable storage bag

What you need to provide
  • Projector and screen for displaying the presentation slides that guide learners through the build.
Optional resources
  • Large sheets of paper (for the Drawbots to have a drawing "dance party" on)

Key Challenges

  1. Build a structure that stands and holds components. Combine foam pieces and markers to create a stable body that stands on three marker legs and holds a battery and motor.
  2. Create a working circuit to power the motor. Connect the motor wires to the battery using a rubber band to complete a circuit that makes the motor spin.
  3. Make an unbalanced weight that creates vibration. Attach foam pieces to the motor gear to create an off-center weight that causes the Drawbot to vibrate and move.
  4. Use the engineering design process to iterate. Redesign, experiment, and rebuild using the same components to explore how changes to weight, balance, and structure create different movement and drawing patterns.

Learner Goals

MUST
  • Build a structure that stands on marker legs, holds a battery and motor, and uses an imbalanced weight to make the Drawbot move.
  • Connect and disconnect the wires from the battery to open and close (stop and start) the motor circuit.
SHOULD
  • Identify how changes to the position and secure fit of legs, motor, battery, and unbalanced weights contribute to movement.
COULD
  • Collaborate with other learners to explore multiple iterations, test different builds, and design Drawbots that move in new ways.

Extension Activities

  • Speed Challenge: Adjust the weight and component placement to see if the Drawbot moves faster or slower.
  • Size Challenge: How few parts can you use to make your bot go?
  • Pattern Challenge: Modify the structure to create different drawing patterns - it will move in lines, circles, and random patterns based on the build!
  • Collaboration Challenge: Combine your Drawbot with a partner’s to create a larger, more complex machine. What happens when two bots work together?

Before You Start

Pre-Activity Questions
2nd - 3rd Grade
  1. How do you think vibration could make a machine move across paper?
  2. What do you think would happen if we changed where the heavy parts are on our bot?
  3. Is there more than one way to build something that works?
4th - 8th Grade
  1. What is the relationship between an unbalanced weight spinning on a motor and the movement of the whole machine?
  2. If you were designing a Drawbot, what would you change to make it draw circles instead of straight lines?
Pro Tips
  • Pre-stretch the rubber band. Stretch it several times before putting it on the battery - this loosens up the elastic and makes it much easier to hook onto both ends.
  • Handle foam gently. Remind learners not to stretch or pull too hard on the foam pieces - they can break off if forced.
  • Peer helpers are powerful. Very small fingers may need help from others - encourage nearby learners to lend a hand, not just the teacher.
  • Space markers evenly. When inserting the markers into the base, space them out as evenly as possible. This helps the Drawbot stay balanced and draw more consistently.
  • Nudge, don’t grab. If Drawbots are working on desks, be prepared to gently nudge them back toward the center of the paper so they don’t fall over the edge.

Step-by-Step Guide

Step 1: Build the Base

Question: How can you combine a piece and markers to create a body that stands on three legs?

  • Start with the circular foam base from your kit.
  • Take each marker and gently slide it back-end first, halfway through three different holes on the base.
  • Try to space the markers out as evenly as possible - this will help your Drawbot stay balanced later on.

Step 2: Secure the Markers

Question: How can you keep the markers connected so they’re more stable?

  • Take the three-hole foam connector and slide the end of each marker through each of its holes.
  • Balance the Drawbot by adjusting the spacing of the markers, the connector, and the base - it should stand on its own.
  • Encourage learners to try other components that have multiple holes as well - they combine well!

Pro Tip: Now is a great time to check in with your learners and make sure everyone’s Drawbot is standing on its own before moving on.

Step 3: Assemble the Battery Pack

Question: The motor and the battery will need to connect to make a circuit that makes the motor spin - how can we use the rubber band to hold wires to the ends of it?

  • First, free-stretch the rubber band several times to loosen up the elastic - this makes it much easier to work with.
  • Hook the band onto the bump of the battery’s positive end, then pull it lengthwise over the battery, covering both ends evenly.
  • If the rubber band keeps slipping off, encourage learners to press firmly over the bump while stretching it to the other side. Very small fingers may need help from others.

Pro Tip: Stretch the band multiple times before putting it on the battery. Loosening up the elastic first will make it much easier for learners to get it on without frustration.

Step 4: Attach the Battery to the Base

Question: Where can we attach the battery to our Drawbot body so it’s held firmly in place?

  • Gently slide the battery pack through the large center hole on the base.
  • The battery can also be placed elsewhere using other foam components to hold it in place - ask learners: where else could it go?

Step 5: Build the Motor Assembly

Question: Where can we insert the motor so it’s held firmly in place, and it can spin?

  • Find the two foam components that have a large rectangular hole - one is short and straight, the other is shaped like the letter L.
  • Take your motor and feed the gear through the rectangular hole on one piece, then slide the foam down until it’s wrapped around the metal body of the motor. Do the same with the second piece.
  • Overlap the pieces to align the rectangular holes and form a Y-shape. The motor should be firmly held in place without keeping the gear from turning.
  • Insert the tabs of the motor assembly into holes on the circular base, between the markers.

Step 6: Create the Unbalanced Weight

Question: What parts can we add to the end of the motor to make the motor vibrate?

  • Find the unbalanced weight components - any combination could work, but start with the ones that have notches.
  • Gently press the notches on the foam components and connect them together to create an off-center shape that adds weight.
  • Insert the motor’s gear into one end of the unbalanced weight. Line up the foam with the top of the gear so that it’s flat across the top.

Step 7: Connect the Circuit

Question: How can we connect the motor wires to the battery so the motor spins? Note: The colors of wires are not important right now - you can experiment with where which color wire goes later and see what changes!

  • Gently slide one motor wire between the rubber band and the battery’s positive end, being sure to touch the metal bump. The wire might bend, so take your time and go slowly - if it bends, you can unbend it!
  • Insert the other wire under the rubber band on the other end of the battery.
  • The motor should start spinning and your Drawbot should start vibrating! If it doesn’t, check the troubleshooting tips: make sure the unbalanced weight isn’t bumping into anything, isn’t pushed too far down past the gear, and that wires are carefully connected to each end of the battery.

Step 8: Make It Draw!

Question: What will your Drawbot create? Let’s find out!

  • Flip over your Drawbot build guide sheet and use that as a Drawbot dance floor, or place your Drawbot on a large piece of paper on a flat work surface.
  • Take the caps off the markers and let it go!
  • If you’re working on a desk, be prepared to gently nudge the Drawbot back towards the center so it doesn’t fall over the edge.

Step 9: Iterate!

Question: How could you rebuild it? 

  • This is just one iteration of a Drawbot! Encourage your learners to redesign using the same components
  • Adjust the weight and placement to change speed
  • Use fewer parts, or
  • Modify the structure to create different drawing patterns like lines, circles, and random squiggles.

Remind learners that it’s okay to fail and try again!

Post-Activity Questions
2nd - 3rd Grade
  1. What happened when you changed where the markers or the weight were placed?
  2. If you could rebuild your Drawbot, what is one thing you would do differently and why?
  3. Did anyone else’s Drawbot move differently than yours? What was different about how they built it?
4th - 8th Grade
  1. How did the position and fit of the motor, battery, and unbalanced weight affect your Drawbot’s movement pattern?
  2. Real engineers test and rebuild their designs many times. What did you learn from rebuilding that you couldn’t have learned from the first version?

Standards & Goals

Common Core ELA Standards

RI.K-2.7 – Use Information from Illustrations: Example: Learners study the build photos to tell the short rectangular-hole foam piece apart from the L-shaped one, matching each picture to the correct motor-mount piece before feeding the motor’s gear through it and wrapping the foam snugly around the motor’s metal body.

SL.K-2.1 – Participate in Collaborative Conversations: Example: Learners talk through where to slide each of their three markers into the circular base with a partner, using words like “even” and “balanced” as they decide together whether a marker needs to move before the Drawbot will stand on its own.

RI.3-5.7 – Use Information from Text Features and Diagrams: Example: Learners follow the numbered build photos to see exactly how the rubber band should wrap the battery and motor wires, noticing from the diagram which wire touches which end before testing whether their own circuit matches the pictured connection.

W.3-5.2 – Write Informative/Explanatory Texts: Example: Learners write a short paragraph documenting one redesign from the Iterate step - for example, moving the unbalanced weight from one gear notch to another - explaining in their own words why that specific change made the Drawbot vibrate in tighter circles instead of long, loose swoops.

RST.6-8.7 – Integrate Quantitative and Technical Information: Example: Learners cross-reference the written troubleshooting list (“motor moves but bot doesn’t move: adjust foam weights, reposition the motor, or change marker angles”) against the build diagrams to decide which single adjustment to try first on a Drawbot that spins in place without traveling.

W.6-8.1 – Write Arguments with Claims, Reasons, and Evidence: Example: Learners write a claim about their Speed Challenge results - for instance, that moving the unbalanced weight farther from the motor’s center made the Drawbot vibrate faster - and back it up with the specific before/after weight positions and drawing patterns they observed as evidence.

Common Core Math Standards

K.MD.A.1 – Describe Measurable Attributes of Objects: Example: Learners describe measurable attributes of their three markers - comparing how far each one is pushed through the base and how evenly they are spaced - noticing that a marker pushed in less far, or spaced unevenly from the others, makes the whole base wobble instead of standing flat.

1.G.A.2 – Compose Two-Dimensional and Three-Dimensional Shapes: Example: Learners compose their Drawbot’s body by combining the circular foam base with the three-hole foam connector and the L-shaped motor-mount piece, describing how the round base and the straight and L-shaped rectangular pieces fit together into one three-dimensional structure that stands on its own.

3.MD.B.4 – Generate Measurement Data: Example: Learners measure the spacing between their three marker legs in inches with a ruler, then the class records everyone’s measurement on a shared line plot to compare how far apart legs need to be spaced for a Drawbot to stand without tipping.

4.MD.A.3 – Apply Area and Perimeter Formulas: Example: Learners measure the length and width of the rectangular hole in each motor-mount piece - the short one and the L-shaped one - and use the area formula to confirm both holes are the same size before overlapping them so the motor’s gear can pass cleanly through, then compare the perimeter of the L-shaped piece to the straight piece to see how much more foam edge the L-shape has.

6.RP.A.3 – Use Ratio Reasoning to Solve Problems: Example: Learners time how many seconds it takes their Drawbot to travel the same 12-inch distance with the weight close to the motor’s center versus moved to the gear’s outer notch, comparing the two rates (inches per second) to see how weight placement changes speed.

7.G.A.2 – Draw Geometric Shapes with Given Conditions: Example: Learners treat their three marker legs as the vertices of a triangle and test different spacing conditions - legs spaced evenly apart versus two legs bunched close together - observing which side-length conditions produce a stable stance (a working triangle) and which produce a Drawbot that tips over immediately (no working design).

Next Generation Science Standards (NGSS)

K-PS2-1 – Plan and Conduct an Investigation of Forces: Example: Learners compare what happens when they place the unbalanced weight close to the motor’s center versus out on the gear’s farthest notch - feeling a gentle wobble from a push near center and a strong shove from a push far off-center - directly comparing how different strengths of push change the Drawbot’s motion across the table.

K-2-ETS1-2 – Develop a Simple Model or Prototype: Example: Learners sketch where they will place the unbalanced weight on the motor gear before attaching it, treating the sketch as a simple physical model, then rebuild it during the Iterate step - moving the weight to a different notch and reshaping the marker legs - to test whether their model needs to change.

3-5-ETS1-1 – Define a simple design problem with criteria for success and constraints: Example: Learners define their own design problem for the Pattern Challenge - build a Drawbot whose marker draws mostly circles instead of straight lines - naming the constraint that they can only use the components already in the kit, no new materials.

3-5-ETS1-3 – Plan and Carry Out Fair Tests: Example: Learners run the Speed Challenge as a fair test, changing only the unbalanced weight’s position on the gear while keeping the same three markers, spacing, and battery in place, to isolate whether weight placement alone - and not some other factor - is what changes the Drawbot’s speed.

MS-PS3-5 – Construct an Explanation of Energy Transfer: Example: Learners trace the energy chain in their Drawbot - chemical energy in the AA battery converts to electrical energy in the wires, then mechanical energy as the motor spins the off-center gear weight, then kinetic energy as the whole structure vibrates - and predict which link in the chain stops first when they disconnect one wire from under the rubber band.

MS-ETS1-2 – Evaluate Competing Design Solutions: Example: Learners run the Collaboration Challenge, combining their Drawbot with a partner’s into one larger machine, then evaluate the combined design against each of their original solo builds using the criteria of speed and how controlled the resulting pattern is - deciding together which original component arrangement to keep and which to abandon.

Troubleshooting

Motor is not moving

Check wire connections - each metal end must touch an opposite end of the battery. Make sure the wires are carefully slid under the rubber band on each end.

Motor moves, but bot doesn’t move

Adjust foam weights, reposition the motor, or change marker angles. Most importantly - is anything keeping the unbalanced weight on the motor from spinning? Is it stuck on something like a marker?

Bot falls over

Adjust leg positioning, length, and angle or shift components for balance. The motor and battery are heavy - where can they be moved to keep things stable?

Weight isn’t spinning, or Drawbot isn’t moving much

Check three things: First, make sure the unbalanced weight isn’t bumping into anything like the markers. Second, make sure the weight isn’t pushed too far down past the gear. Finally, ensure the foam weight is correctly attached and the motor is held tightly to the body - motors that are tight to the body make bots that vibrate and move more!

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