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Flying Machines

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Invent a wind-up flying machine that explores the transfer of potential to kinetic energy. Design and attach the fuselage, wind it up and launch! Promote resilience and iterative thinking by adjusting designs for successful flights.

Suggested Grade Levels
K - 5
You Provide:
Scissors to cut wing shapes. All other materials are included.
Suggested Activity Station Time
15 min
Recommended Classroom Learning Time
40 min

Coaching Guide

Resources

Standards Alignment

Features

CASELĀ Skills
No items found.
Math Common State Standards
NGSSĀ Standards
No items found.
ELA Common State Standards