Flying Machines
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Invent a wind-up flying machine that explores the transfer of potential to kinetic energy. Design and attach the fuselage, wind it up and launch! Promote resilience and iterative thinking by adjusting designs for successful flights.
Suggested Grade Levels
K - 5
Educator Provides
Event/Activity Time
15 min
Extended Learning Time
40 min
Resources
Everything you need to make the most out of our Sparks.
Coaching Guide
Standards Alignment
Features
CASELĀ Skills
No items found.
Math Common State Standards
NGSSĀ Standards
No items found.
ELA Common State Standards