An assembled cardboard Mazes board standing upright with red foam ramps zig-zagging down through die-cut holes to a hoop at the bottom, and a rainbow-striped ball resting beside it

Mazes: Answers for Educators and Program Leaders

Mazes is a FutureMakers Spark where learners thread foam ramps through a cardboard wall board, working backward from a finish hoop, so gravity carries a ball down a custom path. Boards connect together for a cooperative build, which makes Mazes a natural fit for group settings from PK classrooms through camps.

Last reviewed September 24, 2026

How to buy

Which Mazes pack should I buy?

For one learner, the Single Learner Pack costs $8.95. For a class or program, the Small Group Pack of 10 costs $69.50, or $6.95 per learner, and the Class Pack of 25 costs $122.00, or $4.88 per learner. Small Group and Class Pack orders both qualify for purchase orders and tax-exempt purchasing; check "Our organization is tax-exempt" in the quote builder and enter your tax ID number, or submit your tax ID number and a tax-exempt certificate through a free store account if buying directly.

Can I order fewer than 10 Mazes kits if my group is smaller?

Yes. Small Group Packs and Class Packs come in fixed sizes of 10 and 25, but the $8.95 Single Learner Pack lets a program order any exact quantity below 10. This is the option FutureMakers points buyers to when a real order does not divide evenly into a full 10-pack.

Can I use a purchase order or tax-exempt status to buy Mazes?

Yes. Mazes Small Group and Class Pack orders qualify for purchase orders on Net 15 terms and for tax-exempt purchasing, the same as every FutureMakers Spark. See the full how to buy FAQ for purchase order terms, vendor paperwork, and the tax-exempt steps.

Mazes pack sizes and live prices

PackUnitsPricePer learner
Single Learner Pack1$8.95$8.95
Small Group Pack10$69.50$6.95
Class Pack25$122.00$4.88

About the project

What do learners make with Mazes, and what's the big idea?

Mazes learners thread foam ramps through die-cut holes in a cardboard wall board so a lightweight ball rolls down a custom zig-zag path into a finish hoop. The build works backward: learners start by placing the hoop, then work up the board adding ramps, which the guide frames as reverse engineering. Gravity is the only force at work, and learners test and adjust after every ramp, since the guide expects early failures as part of the process. Two or more finished boards can connect into one longer shared path.

What grade levels is Mazes designed for?

Mazes is listed for Pre-K and up on its live product page, and its Shopify grade tags span Pre-K, Early Elementary, and Upper Elementary. The guide itself differentiates its questions for K to 2, grades 3 to 5, and grades 6 to 8, so the same kit scales from a first ramp-and-ball experience up to a more analytical build for middle schoolers working out ramp angles and failure points. The guide page itself instead lists this Spark at Grade 1 and up, one grade above the product listing and the guide's own kindergarten pre-activity questions.

What extensions are there for early finishers or older learners?

Early finishers can build with both of their own boards to make a taller single-learner maze, or connect their board to a partner's so one hoop becomes the next board's starting point. Groups can combine four or six boards into a larger cooperative maze, leaning tall combined builds against a wall or bookshelf for stability. Learners who finish early can also cut custom ramps, stoppers, and extenders from spare foam sheets rather than using only the included pieces.

Using it in a session

How long does a Mazes session take?

A Mazes session runs about an hour, the time FutureMakers' own guide page sets for it, longer than most single-mechanism Sparks since building, testing, and connecting boards together all happen in one sitting. All three Shopify listings now give a shorter 30 to 45 minute range instead, so the guide page's hour-long figure, at kidsmakethingsbetter.com/inst/mazes, is the one to plan a full session around.

How many learners does one pack serve, and how should I group them?

Each learner starts with their own 2-board kit, so a Small Group Pack of 10 serves 10 learners and a Class Pack of 25 serves 25. Unlike most Sparks, Mazes is built to scale up: after the individual build, learners pair their boards, then combine into four-board or six-board whole-group mazes, which makes it one of the easier Sparks to turn into a shared group activity rather than 17 separate solo projects.

What does an educator need to prepare and supply for Mazes?

Nothing needs to be supplied for the core build; every ramp, stopper, board, and the ball are already in the kit. For partner or group builds, it helps to clear extra table space and have a wall or a stack of books ready, since a tall combined maze needs something to lean against beyond the single-board kickstand. Prep takes about 5 to 10 minutes, per the product listing.

What does a first successful Mazes build look like?

A first success is a single board with at least three ramps where the ball rolls hands-free in a zig-zag path all the way into the hoop. FutureMakers' own guide describes this as the "zig, zag, zoom" test: three ramps at minimum, with the ball never needing a nudge once it starts rolling.

What are the most common problems and fixes?

Three problems cover most Mazes troubleshooting. The ball rolls off a ramp: adjust the ramp's angle first, then add a stopper where it escaped. The ball bounces out of the hoop: add a stopper at the hoop opening to absorb the bounce. A combined maze keeps falling over: lean it against a wall or a stack of books, since the single-board kickstand is not enough for a tall combined build. Full troubleshooting is on the Mazes guide's troubleshooting section.

Standards and skills

What academic standards does Mazes align to?

Mazes carries specific NGSS, Common Core ELA, and Common Core Math codes on its guide, from kindergarten through grade 8. NGSS codes cover motion, forces, and the full engineering design and testing cycle, matching the guide's own reverse-engineering and iterative-testing approach. The guide does not carry National Core Arts Standards or CASEL social-emotional competency codes. The full table of codes is below.

Where can I find the full Mazes guide and video?

The full illustrated Mazes guide, with the build steps, standards table, and troubleshooting, is at kidsmakethingsbetter.com/inst/mazes. The companion video is on YouTube at Mazes: Build Rolling Ball Mazes. Both are free to view, and a free educator account opens the slide decks too, at Coach with Sparks.

Mazes standards codes

Every code below appears on kidsmakethingsbetter.com/inst/mazes. No CASEL or arts-standards codes appear on the guide.

Standard familyCodeWhat it covers
NGSSK-PS2-1Motion and Stability: Forces and Interactions
NGSSK-2-ETS1-2Develop a simple sketch, drawing, or physical model
NGSS3-PS2-1Forces and Interactions: Cause and Effect
NGSS3-5-ETS1-3Plan and carry out fair tests to identify failure points
NGSSMS-ETS1-4Develop a model to generate data for iterative testing
NGSSMS-ETS1-3Analyze data from iterative tests to improve a solution
Common Core ELARI.K-2.7Use illustrations and words to describe key ideas
Common Core ELASL.K-2.1Participate in collaborative conversations
Common Core ELARI.3-5.3Explain relationships between events, concepts, or steps
Common Core ELASL.3-5.1Engage effectively in collaborative discussions
Common Core ELARST.6-8.3Follow a multistep procedure carrying out experiments
Common Core ELASL.6-8.1Engage in collaborative discussions with diverse partners
Common Core MathK.MD.A.1Describe measurable attributes of objects
Common Core MathK.G.A.1Describe objects using shapes and relative positions
Common Core Math4.MD.C.5Recognize angles as geometric shapes
Common Core Math4.OA.C.5Generate a number or shape pattern that follows a rule
Common Core Math6.RP.A.3Use ratio and rate reasoning to solve real-world problems
Common Core Math6.EE.C.9Represent and analyze quantitative relationships

Who uses it and how

Do camps and after-school programs actually buy Mazes?

Yes. Baltimore County Recreation and Parks bought seven 10-packs of Mazes, tied for the largest single-Spark quantity in a $3,544.50, 12-Spark order placed in 2025. FutureMakers followed up with in-person staff training in January 2026. See our after-school and summer programs answers page for how camps and rec departments buy across a full Spark catalogue at once.